Download Ethics and Game Design: Teaching Values through Play PDF
  • Release Date : 2010-02-28
  • Publisher : IGI Global
  • Genre : Education
  • Rating : 4.6/5 (152 Download)

Read and Download Schrier, Karen book Ethics and Game Design: Teaching Values through Play in PDF, EPub, Mobi, Kindle online. Free book TEthics and Game Design: Teaching Values through Play. This book was released on 2010-02-28 with total page 396 pages. Book excerpt: "This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse in classrooms"--Provided by publisher.

Download Video Game Level Design PDF

Read and Download Michael Salmond book Video Game Level Design in PDF, EPub, Mobi, Kindle online. Free book TVideo Game Level Design. This book was released on 2021-07-15 with total page 192 pages. Book excerpt: Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.

Download Computer Games and Technical Communication PDF

Read and Download Jennifer deWinter book Computer Games and Technical Communication in PDF, EPub, Mobi, Kindle online. Free book TComputer Games and Technical Communication. This book was released on 2016-05-23 with total page 334 pages. Book excerpt: Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.

Download Foundations of Intelligent Systems PDF
  • Release Date : 2008-05-10
  • Publisher : Springer
  • Genre : Computers
  • Rating : 4.5/5 (46 Download)

Read and Download Aijun An book Foundations of Intelligent Systems in PDF, EPub, Mobi, Kindle online. Free book TFoundations of Intelligent Systems. This book was released on 2008-05-10 with total page 653 pages. Book excerpt: This volume contains the papers selected for presentation at the 17th Inter- tional Symposium on Methodologies for Intelligent Systems (ISMIS 2008), held in York University, Toronto, Canada, May 21–23, 2008. ISMIS is a conference series started in 1986. Held twice every three years, ISMIS provides an inter- tional forum for exchanging scienti?c research and technological achievements in building intelligent systems. Its goal is to achieve a vibrant interchange - tween researchers and practitioners on fundamental and advanced issues related to intelligent systems. ISMIS 2008featureda selectionof latestresearchworkandapplicationsfrom the following areas related to intelligent systems: active media human–computer interaction, autonomic and evolutionary computation, digital libraries, intel- gent agent technology, intelligent information retrieval, intelligent information systems, intelligent language processing, knowledge representation and integ- tion, knowledge discovery and data mining, knowledge visualization, logic for arti?cial intelligence, soft computing, Web intelligence, and Web services. - searchers and developers from 29 countries submitted more than 100 full - pers to the conference. Each paper was rigorously reviewed by three committee members and external reviewers. Out of these submissions, 40% were selected as regular papers and 22% as short papers. ISMIS 2008 also featured three plenary talks given by John Mylopoulos, Jiawei Han and Michael Lowry. They spoke on their recent research in age- oriented software engineering, information network mining, and intelligent so- ware engineering tools, respectively.

Download Level Up! The Guide to Great Video Game Design PDF
  • Release Date : 2014-04-16
  • Publisher : John Wiley & Sons
  • Genre : Computers
  • Rating : 4.1/5 (188 Download)

Read and Download Scott Rogers book Level Up! The Guide to Great Video Game Design in PDF, EPub, Mobi, Kindle online. Free book TLevel Up! The Guide to Great Video Game Design. This book was released on 2014-04-16 with total page 552 pages. Book excerpt: Want to design your own video games? Let expert Scott Rogers show you how! If you want to design and build cutting-edge video games but aren’t sure where to start, then the SECOND EDITION of the acclaimed Level Up! is for you! Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maximo and SpongeBob Squarepants, this updated edition provides clear and well-thought out examples that forgo theoretical gobbledygook with charmingly illustrated concepts and solutions based on years of professional experience. Level Up! 2nd Edition has been NEWLY EXPANDED to teach you how to develop marketable ideas, learn what perils and pitfalls await during a game’s pre-production, production and post-production stages, and provide even more creative ideas to serve as fuel for your own projects including: Developing your game design from the spark of inspiration all the way to production Learning how to design the most exciting levels, the most precise controls, and the fiercest foes that will keep your players challenged Creating games for mobile and console systems – including detailed rules for touch and motion controls Monetizing your game from the design up Writing effective and professional design documents with the help of brand new examples Level Up! 2nd Edition is includes all-new content, an introduction by David “God of War” Jaffe and even a brand-new chili recipe –making it an even more indispensable guide for video game designers both “in the field” and the classroom. Grab your copy of Level Up! 2nd Edition and let’s make a game!

Download The Politics of Uncertainty PDF

Read and Download Andreas Schedler book The Politics of Uncertainty in PDF, EPub, Mobi, Kindle online. Free book TThe Politics of Uncertainty. This book was released on 2013-08 with total page 508 pages. Book excerpt: This volume offers a major new theory of authoritarian politics. It studies regime struggles between government and opposition under electoral authoritarianism and argues that autocracies suffer from institutional uncertainties.

Download VR, Simulations and Serious Games for Education PDF

Read and Download Yiyu Cai book VR, Simulations and Serious Games for Education in PDF, EPub, Mobi, Kindle online. Free book TVR, Simulations and Serious Games for Education. This book was released on 2018-10-10 with total page 128 pages. Book excerpt: This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both. The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education. A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.

Download Performing Mixed Reality PDF
  • Release Date : 2011-08-05
  • Publisher : MIT Press
  • Genre : Art
  • Rating : 4.2/5 (62 Download)

Read and Download Steve Benford book Performing Mixed Reality in PDF, EPub, Mobi, Kindle online. Free book TPerforming Mixed Reality. This book was released on 2011-08-05 with total page 311 pages. Book excerpt: A computer scientist and a performance and new media theorist define and document the emerging field of mixed reality performance. Working at the cutting edge of live performance, an emerging generation of artists is employing digital technologies to create distinctive forms of interactive, distributed, and often deeply subjective theatrical performance. The work of these artists is not only fundamentally transforming the experience of theater, it is also reshaping the nature of human interaction with computers. In this book, Steve Benford and Gabriella Giannachi offer a new theoretical framework for understanding these experiences—which they term mixed reality performances—and document a series of landmark performances and installations that mix the real and the virtual, live performance and interactivity. Benford and Giannachi draw on a number of works that have been developed at the University of Nottingham's Mixed Reality Laboratory, describing collaborations with artists (most notably the group Blast Theory) that have gradually evolved a distinctive interdisciplinary approach to combining practice with research. They offer detailed and extended accounts of these works from different perspectives, including interviews with the artists and Mixed Reality Laboratory researchers. The authors develop an overarching theory to guide the study and design of mixed reality performances based on the approach of interleaved trajectories through hybrid structures of space, time, interfaces, and roles. Combinations of canonical, participant, and historic trajectories show how such performances establish complex configurations of real and virtual, local and global, factual and fictional, and personal and social.

Download Gamified Spirit PDF

Read and Download Ajani Abdul-Khaliq book Gamified Spirit in PDF, EPub, Mobi, Kindle online. Free book TGamified Spirit. This book was released on 2018-05-19 with total page 102 pages. Book excerpt: You can find yourself in unexpected places, starting with the games you play or imagine. Gamified Spirit introduces you to the world of active self-representation through an easy-to-use game format which will reawaken the best, most fun parts of yourself.

Download The trade policy-making process, level one of the two level game : country studies in the Western Hemisphere (Occasional Paper ITD = Documento de Divulgación ITD, n. 13) PDF
  • Release Date : 2002
  • Publisher : BID-INTAL
  • Genre : Latin America
  • Rating : 4.5/5 (73 Download)

Read and Download book The trade policy-making process, level one of the two level game : country studies in the Western Hemisphere (Occasional Paper ITD = Documento de Divulgación ITD, n. 13) in PDF, EPub, Mobi, Kindle online. Free book TThe trade policy-making process, level one of the two level game : country studies in the Western Hemisphere (Occasional Paper ITD = Documento de Divulgación ITD, n. 13). This book was released on 2002 with total page 108 pages. Book excerpt:

Download Videogame Sciences and Arts PDF
  • Release Date : 2019-12-26
  • Publisher : Springer Nature
  • Genre : Computers
  • Rating : 4.0/5 (33 Download)

Read and Download Nelson Zagalo book Videogame Sciences and Arts in PDF, EPub, Mobi, Kindle online. Free book TVideogame Sciences and Arts. This book was released on 2019-12-26 with total page 277 pages. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.

Download Artificial Intelligence in Education PDF

Read and Download Ig Ibert Bittencourt book Artificial Intelligence in Education in PDF, EPub, Mobi, Kindle online. Free book TArtificial Intelligence in Education. This book was released on 2020-07-04 with total page 436 pages. Book excerpt: This two-volume set LNAI 12163 and 12164 constitutes the refereed proceedings of the 21th International Conference on Artificial Intelligence in Education, AIED 2020, held in Ifrane, Morocco, in July 2020.* The 49 full papers presented together with 66 short, 4 industry & innovation, 4 doctoral consortium, and 4 workshop papers were carefully reviewed and selected from 214 submissions. The conference provides opportunities for the cross-fertilization of approaches, techniques and ideas from the many fields that comprise AIED, including computer science, cognitive and learning sciences, education, game design, psychology, sociology, linguistics as well as many domain-specific areas. ​*The conference was held virtually due to the COVID-19 pandemic.

Download Perturbatory Narration in Film PDF

Read and Download Sabine Schlickers book Perturbatory Narration in Film in PDF, EPub, Mobi, Kindle online. Free book TPerturbatory Narration in Film. This book was released on 2017-11-07 with total page 271 pages. Book excerpt: Perturbatory narration is a heuristic concept, applicable both quantitatively and qualitatively to a specific type of complex narratives for which narratology has not yet found an appropriate classification. This new term refers to complex narrative strategies that produce intentionally disturbing effects such as surprise, confusion, doubt or disappointment ‒ effects that interrupt or suspend immersion in the aesthetic reception process. The initial task, however, is to indicate what narrative conventions are, in fact, questioned, transgressed, or given new life by perturbatory narration. The key to our modeling lies in its combination of individual procedures of narrative strategies hitherto regarded as unrelated. Their interplay has not yet attracted scholarly attention. The essays in this volume present a wide range of contemporary films from Canada, the USA, Mexico, Argentina, Spain, France and Germany. The perturbatory narration concept enables to typify and systematize moments of disruption in fictional texts, combining narrative processes of deception, paradox and/or empuzzlement and to analyse these perturbing narrative strategies in very different filmic texts.

Download 10th European Conference on Games Based Learning PDF
  • Release Date :
  • Publisher : Academic Conferences and publishing limited
  • Genre :
  • Rating : 4.9/5 (112 Download)

Read and Download book 10th European Conference on Games Based Learning in PDF, EPub, Mobi, Kindle online. Free book T10th European Conference on Games Based Learning. This book was released on with total page pages. Book excerpt:

Download Evolution and the Levels of Selection PDF
  • Release Date : 2006-11-16
  • Publisher : Oxford University Press
  • Genre : Philosophy
  • Rating : 4.1/5 (992 Download)

Read and Download Samir Okasha book Evolution and the Levels of Selection in PDF, EPub, Mobi, Kindle online. Free book TEvolution and the Levels of Selection. This book was released on 2006-11-16 with total page 276 pages. Book excerpt: Does natural selection act primarily on individual organisms, on groups, on genes, or on whole species? Samir Okasha provides a comprehensive analysis of the debate in evolutionary biology over the levels of selection, focusing on conceptual, philosophical and foundational questions. A systematic framework is developed for thinking about natural selection acting at multiple levels of the biological hierarchy; the framework is then used to help resolve outstanding issues. Considerable attention is paid to the concept of causality as it relates to the levels of selection, in particular the idea that natural selection at one hierarchical level can have effects that 'filter' up or down to other levels. Unlike previous work in this area by philosophers of science, full account is taken of the recent biological literature on 'major evolutionary transitions' and the recent resurgence of interest in multi-level selection theory among biologists. Other biological topics discussed include Price's equation, kin and group selection, the gene's eye view, evolutionary game theory, outlaws and selfish genetic elements, species and clade selection, and the evolution of individuality. Philosophical topics discussed include reductionism and holism, causation and correlation, the nature of hierarchical organization, and realism and pluralism.

Download ECGBL2015-9th European Conference on Games Based Learning PDF

Read and Download Robin Munkvold and Line Kolås book ECGBL2015-9th European Conference on Games Based Learning in PDF, EPub, Mobi, Kindle online. Free book TECGBL2015-9th European Conference on Games Based Learning. This book was released on 2015-09-18 with total page 826 pages. Book excerpt:

Download Industrial Organization in Context PDF

Read and Download Stephen Martin book Industrial Organization in Context in PDF, EPub, Mobi, Kindle online. Free book TIndustrial Organization in Context. This book was released on 2010-04-22 with total page 1021 pages. Book excerpt: Industrial Organization in Context examines the economics of markets, industries and their participants and public policy towards these entities. It takes an international approach and incorporates discussion of experimental tests of economic models.