Download Computer Games and Technical Communication PDF

Read and Download Jennifer deWinter book Computer Games and Technical Communication in PDF, EPub, Mobi, Kindle online. Free book TComputer Games and Technical Communication. This book was released on 2016-05-23 with total page 334 pages. Book excerpt: Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.

Download Foundations of Intelligent Systems PDF
  • Release Date : 2008-05-10
  • Publisher : Springer
  • Genre : Computers
  • Rating : 4.5/5 (46 Download)

Read and Download Aijun An book Foundations of Intelligent Systems in PDF, EPub, Mobi, Kindle online. Free book TFoundations of Intelligent Systems. This book was released on 2008-05-10 with total page 653 pages. Book excerpt: This volume contains the papers selected for presentation at the 17th Inter- tional Symposium on Methodologies for Intelligent Systems (ISMIS 2008), held in York University, Toronto, Canada, May 21–23, 2008. ISMIS is a conference series started in 1986. Held twice every three years, ISMIS provides an inter- tional forum for exchanging scienti?c research and technological achievements in building intelligent systems. Its goal is to achieve a vibrant interchange - tween researchers and practitioners on fundamental and advanced issues related to intelligent systems. ISMIS 2008featureda selectionof latestresearchworkandapplicationsfrom the following areas related to intelligent systems: active media human–computer interaction, autonomic and evolutionary computation, digital libraries, intel- gent agent technology, intelligent information retrieval, intelligent information systems, intelligent language processing, knowledge representation and integ- tion, knowledge discovery and data mining, knowledge visualization, logic for arti?cial intelligence, soft computing, Web intelligence, and Web services. - searchers and developers from 29 countries submitted more than 100 full - pers to the conference. Each paper was rigorously reviewed by three committee members and external reviewers. Out of these submissions, 40% were selected as regular papers and 22% as short papers. ISMIS 2008 also featured three plenary talks given by John Mylopoulos, Jiawei Han and Michael Lowry. They spoke on their recent research in age- oriented software engineering, information network mining, and intelligent so- ware engineering tools, respectively.

Download The Politics of Uncertainty PDF

Read and Download Andreas Schedler book The Politics of Uncertainty in PDF, EPub, Mobi, Kindle online. Free book TThe Politics of Uncertainty. This book was released on 2013-08-01 with total page 493 pages. Book excerpt: This volume offers a major new theory of authoritarian politics. It studies regime struggles between government and opposition under electoral authoritarianism and argues that autocracies suffer from institutional uncertainties.

Download VR, Simulations and Serious Games for Education PDF

Read and Download Yiyu Cai book VR, Simulations and Serious Games for Education in PDF, EPub, Mobi, Kindle online. Free book TVR, Simulations and Serious Games for Education. This book was released on 2018-10-10 with total page 128 pages. Book excerpt: This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both. The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education. A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.

Download Performing Mixed Reality PDF
  • Release Date : 2011-08-05
  • Publisher : MIT Press
  • Genre : Art
  • Rating : 4.2/5 (62 Download)

Read and Download Steve Benford book Performing Mixed Reality in PDF, EPub, Mobi, Kindle online. Free book TPerforming Mixed Reality. This book was released on 2011-08-05 with total page 312 pages. Book excerpt: A computer scientist and a performance and new media theorist define and document the emerging field of mixed reality performance. Working at the cutting edge of live performance, an emerging generation of artists is employing digital technologies to create distinctive forms of interactive, distributed, and often deeply subjective theatrical performance. The work of these artists is not only fundamentally transforming the experience of theater, it is also reshaping the nature of human interaction with computers. In this book, Steve Benford and Gabriella Giannachi offer a new theoretical framework for understanding these experiences—which they term mixed reality performances—and document a series of landmark performances and installations that mix the real and the virtual, live performance and interactivity. Benford and Giannachi draw on a number of works that have been developed at the University of Nottingham's Mixed Reality Laboratory, describing collaborations with artists (most notably the group Blast Theory) that have gradually evolved a distinctive interdisciplinary approach to combining practice with research. They offer detailed and extended accounts of these works from different perspectives, including interviews with the artists and Mixed Reality Laboratory researchers. The authors develop an overarching theory to guide the study and design of mixed reality performances based on the approach of interleaved trajectories through hybrid structures of space, time, interfaces, and roles. Combinations of canonical, participant, and historic trajectories show how such performances establish complex configurations of real and virtual, local and global, factual and fictional, and personal and social.

Download Serious Games PDF
  • Release Date : 2016-08-25
  • Publisher : Springer
  • Genre : Computers
  • Rating : 4.3/5 (194 Download)

Read and Download Ralf Dörner book Serious Games in PDF, EPub, Mobi, Kindle online. Free book TSerious Games. This book was released on 2016-08-25 with total page 421 pages. Book excerpt: This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.

Download Gamified Spirit PDF

Read and Download Ajani Abdul-Khaliq book Gamified Spirit in PDF, EPub, Mobi, Kindle online. Free book TGamified Spirit. This book was released on 2018-05-19 with total page 102 pages. Book excerpt: You can find yourself in unexpected places, starting with the games you play or imagine. Gamified Spirit introduces you to the world of active self-representation through an easy-to-use game format which will reawaken the best, most fun parts of yourself.

Download Digital Playgrounds PDF
  • Release Date : 2021-07-22
  • Publisher : University of Toronto Press
  • Genre : Computers
  • Rating : 4.4/5 (426 Download)

Read and Download Sara M. Grimes book Digital Playgrounds in PDF, EPub, Mobi, Kindle online. Free book TDigital Playgrounds. This book was released on 2021-07-22 with total page 372 pages. Book excerpt: Digital Playgrounds makes the argument that online games play a uniquely meaningful role in children's lives, with profound implications for children's culture, agency, and rights in the digital era.

Download Videogame Sciences and Arts PDF
  • Release Date : 2019-12-26
  • Publisher : Springer Nature
  • Genre : Computers
  • Rating : 4.0/5 (33 Download)

Read and Download Nelson Zagalo book Videogame Sciences and Arts in PDF, EPub, Mobi, Kindle online. Free book TVideogame Sciences and Arts. This book was released on 2019-12-26 with total page 277 pages. Book excerpt: This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.

Download Artificial Intelligence in Education PDF

Read and Download Ig Ibert Bittencourt book Artificial Intelligence in Education in PDF, EPub, Mobi, Kindle online. Free book TArtificial Intelligence in Education. This book was released on 2020-07-04 with total page 436 pages. Book excerpt: This two-volume set LNAI 12163 and 12164 constitutes the refereed proceedings of the 21th International Conference on Artificial Intelligence in Education, AIED 2020, held in Ifrane, Morocco, in July 2020.* The 49 full papers presented together with 66 short, 4 industry & innovation, 4 doctoral consortium, and 4 workshop papers were carefully reviewed and selected from 214 submissions. The conference provides opportunities for the cross-fertilization of approaches, techniques and ideas from the many fields that comprise AIED, including computer science, cognitive and learning sciences, education, game design, psychology, sociology, linguistics as well as many domain-specific areas. ​*The conference was held virtually due to the COVID-19 pandemic.

Download ECIE 2020 16th European Conference on Innovation and Entrepreneurship PDF

Read and Download Prof. Alessandro De Nisco book ECIE 2020 16th European Conference on Innovation and Entrepreneurship in PDF, EPub, Mobi, Kindle online. Free book TECIE 2020 16th European Conference on Innovation and Entrepreneurship. This book was released on 2020-09-17 with total page pages. Book excerpt: The European Conference on Innovation and Entrepreneurship has been running now for 16 years. This event has been held in Italy, Northern Ireland, France, Belgium, Portugal, and Finland to mention some of the countries who have hosted it. The conference is generally attended by participants from more than 40 countries and attracts an interesting combination of academic scholars, practitioners and individuals who are engaged in various aspects of innovation and entrepreneurship teaching and research. The 16th European Conference on Innovation and Entrepreneurship will be hosted by Instituto Universitário de Lisboa (ISCTE), Portugal and the Conference Chair will be Florinda Matos

Download U.S. Navy Fundamentals of War Gaming PDF
  • Release Date : 2013-07
  • Publisher : Skyhorse Publishing Inc.
  • Genre : History
  • Rating : 4.6/5 (28 Download)

Read and Download Francis J. McHugh book U.S. Navy Fundamentals of War Gaming in PDF, EPub, Mobi, Kindle online. Free book TU.S. Navy Fundamentals of War Gaming. This book was released on 2013-07 with total page 256 pages. Book excerpt: Offers a historical perspective on military gaming and the evolution of the tools and tactics used in ancient times up through modern computer simulations and includes examples of one- and multi-sided games as well as free-play and rigid-style games. Original.

Download SPS2020 PDF

Read and Download K. Säfsten book SPS2020 in PDF, EPub, Mobi, Kindle online. Free book TSPS2020. This book was released on 2020-12-24 with total page 704 pages. Book excerpt: Knowledge-intensive product realization implies embedded intelligence; meaning that if both theoretical and practical knowledge and understanding of a subject is integrated into the design and production processes of products, this will significantly increase added value. This book presents papers accepted for the 9th Swedish Production Symposium (SPS2020), hosted by the School of Engineering, Jönköping University, Sweden, and held online on 7 & 8 October 2020 because of restrictions due to the Corona virus pandemic. The subtitle of the conference was Knowledge Intensive Product Realization in Co-Operation for Future Sustainable Competitiveness. The book contains the 57 papers accepted for presentation at the conference, and these are divided into nine sections which reflect the topics covered: resource efficient production; flexible production; virtual production development; humans in production systems; circular production systems and maintenance; integrated product and production development; advanced and optimized components, materials and manufacturing; digitalization for smart products and services; and responsive and efficient operations and supply chains. In addition, the book presents five special sessions from the symposium: development of changeable and reconfigurable production systems; smart production system design and development; supply chain relocation; management of manufacturing digitalization; and additive manufacturing in the production system. The book will be of interest to all those working in the field of knowledge-intensive product realization.

Download Curling PDF

Read and Download Turriff, Sean book Curling in PDF, EPub, Mobi, Kindle online. Free book TCurling. This book was released on 2016-08-09 with total page 208 pages. Book excerpt: This step-by-step guide for beginning and intermediate curlers covers throws, brushing, delivery, basic shots, and ice reading. The book includes 40 drills featuring a self-scoring component that allows curlers to chart progress and accelerate improvement in their skill development.

Download 10th European Conference on Games Based Learning PDF
  • Release Date :
  • Publisher : Academic Conferences and publishing limited
  • Genre :
  • Rating : 4.9/5 (112 Download)

Read and Download book 10th European Conference on Games Based Learning in PDF, EPub, Mobi, Kindle online. Free book T10th European Conference on Games Based Learning. This book was released on with total page pages. Book excerpt:

Download CMT Level II 2016: Theory and Analysis PDF

Read and Download Mkt Tech Assoc book CMT Level II 2016: Theory and Analysis in PDF, EPub, Mobi, Kindle online. Free book TCMT Level II 2016: Theory and Analysis. This book was released on 2015-12-09 with total page 896 pages. Book excerpt:

Download Perturbatory Narration in Film PDF

Read and Download Sabine Schlickers book Perturbatory Narration in Film in PDF, EPub, Mobi, Kindle online. Free book TPerturbatory Narration in Film. This book was released on 2017-11-07 with total page 271 pages. Book excerpt: Perturbatory narration is a heuristic concept, applicable both quantitatively and qualitatively to a specific type of complex narratives for which narratology has not yet found an appropriate classification. This new term refers to complex narrative strategies that produce intentionally disturbing effects such as surprise, confusion, doubt or disappointment ‒ effects that interrupt or suspend immersion in the aesthetic reception process. The initial task, however, is to indicate what narrative conventions are, in fact, questioned, transgressed, or given new life by perturbatory narration. The key to our modeling lies in its combination of individual procedures of narrative strategies hitherto regarded as unrelated. Their interplay has not yet attracted scholarly attention. The essays in this volume present a wide range of contemporary films from Canada, the USA, Mexico, Argentina, Spain, France and Germany. The perturbatory narration concept enables to typify and systematize moments of disruption in fictional texts, combining narrative processes of deception, paradox and/or empuzzlement and to analyse these perturbing narrative strategies in very different filmic texts.